- The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game.
- The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer “sandbox” games are more open.
- The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile.
- The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction.
- Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual.
- Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
I’m brushing up on my Minecraft, Roblox, and Fortnite skills because I’ll be teaching in each of these soon. I went down this path a few years ago to each at our learning center, but then COVID came and shifted everything online. It’s taken too long for me to get back on track with this.